AI Insights · Timothy · July 2022
Top 5 Geolocation Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 geolocation games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 geolocation games on iOS in Australia showed varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Pokémon GO experienced notable fluctuations in weekly revenue, peaking at approximately $292K in the week of May 30 and then seeing a decline to around $124K by the end of June. Weekly downloads were relatively steady, with a slight increase from 6.9K downloads at the start of April to 7.5K in the last week of June. Active users showed a gradual increase, growing from 234K at the end of March to 267K by the end of June.
STEPN had a significant decrease in weekly downloads, starting at around 1K at the end of March and dropping to just 288 by the end of June. Active users followed a similar trend, peaking at 4.1K in late April and then decreasing to approximately 2.6K by the quarter's end.
Jurassic World Alive showed a steady increase in weekly revenue, starting at $5.2K in late March and peaking at $9.7K in early June. Downloads also saw a positive trend, rising from 445 in late March to 1.6K by the end of June. Active users increased as well, starting at 1.9K and reaching 2.9K by the end of the quarter.
Five Nights at Freddy's AR saw a decrease in both weekly downloads and active users. Downloads fell from 1.3K in late March to 611 by the end of June, and active users dropped from 22.6K to 18.4K over the same period. Revenue showed a slight increase, peaking at $922 in mid-April and ending the quarter at $415.
Aglet - Avatar Social Game experienced a decline in weekly downloads from 520 in late March to just 108 by the end of June. Weekly revenue fluctuated, peaking at $516 in early May before dropping to $46 by the end of June. Active users saw a small increase in early May, reaching 4.4K, but declined to 3.5K by the quarter's end.
These insights are based on data from Sensor Tower, where more detailed information can be found. This analysis highlights the dynamic nature of the geolocation gaming market in Australia, with varying trends across different metrics for each app.